Unity physics
↑Physics updates have their own timing and requirements. Work through Rigidbody movement before diagnosing collisions, then confirm whether colliders, layers and callbacks are configured consistently.
Lessons and practical examples
Section titled “Lessons and practical examples”-
Collisions and triggers: When OnCollisionEnter and OnTriggerEnter run, and when they do not.
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Rigidbody and movement: Move physical objects without fighting the Unity physics engine.
How to study this section
Section titled “How to study this section”Start with one concept, work through a small example, and verify your prediction. Follow linked topics when a prerequisite or related idea needs more explanation.
